πΊοΈ Monster Changes πΊοΈ
The TL&DR:
- More monsters on maps, see the world map and dungeons here on the website for spawn details.
- Empty or pointless map made more interesting
- π MVP & Mini-Boss rework/buff
- Some drops and exp balance
For more details, read below.
π Monster Changes - details π
This list include changes to monsters, their exp and drops. Expect there to be more monsters in general, and with less zone spawn and spawn times. Empty maps are not fun. Many un-interesting maps got their spawns fully reworked for more interesting content and maps with a purpose. For information about spawn locations, see the world map and dungeon list.
- Boa exp 78/48 -> 104/76
- Stainer exp 105/70 -> 148/110
- Ambernite exp 58/38 -> 112/84
- Isis exp 3709/1550 -> 3109/1450 (The map with them are buffed and their spawn times reduced a lot, so this is needed for balance)
- Metaling hp 889 -> 1279 (yes, we have a metaling map!)
- Golem exp 465/94 -> 595/194
- Wolf exp 319/199 -> 238/144 (they are the buffed wolfs, so unchanged they are simply strong for low lvls, with map changes there are many viable options now)
- Fabre in novi- and testing grounds (the aggressive ones) are buffed so they are close to the same as normal Fabres, but now give exp and can drop Fabre card.
- Neraid now drops Seismic fist
- Kapha now drops Ice fist
- Assaulters now drop Greaves[0]
- Bloody murderers now drop Pauldron[1]
- Wootan fightes now drop Legion plate armor[0]
- Rideword now drops memory book at a low rate
- Kobold Archer now dropps Gakkung[2] instead of Crossbow[3]
- Skeleton Archer now dropps Crossbow[3] instead of Greatbow[3]
- Sea Otter now drop Mink Coat[1]
- Elemental daggers (lv 1, 30 atk) now drop from low level monsters (Plankton, Snake, baby desert wolf and Hornet)
- For QoL some drops have been removed from some monsters, for example Axe[3], Sword[3], Guard[0] and such drops.
π MVP & Mini-Boss specific changes, design and philosphy.
Our goal with MVPs is to make them meaningful, challenging, and rewarding encounters, rather than simple DPS checks or portal-jumping routines.
Unique rewards & meaningful fights.
Most MVPs now feature at least one unique chase item, giving players a real reason to hunt a variety of bosses. At the same time, combat difficulty has been adjusted so encounters feel more engaging and less predictable. See item changes for details on their drops.
- Weaker MVPs have received larger buffs to close the difficulty gap.
- MVPs without healing abilities have been given additional HP to improve fight pacing.
Skill rebalancing (less frustration, more fairness).
Several late-game MVP skills have been adjusted to reduce frustration and unfair mechanics:.
- Earthquake has been removed.
- Hellβs Judgment, Agi Up, and Power Up have been nerfed.
- MVPs that previously used Spiral Pierce have had it replaced with another strong single-target skill due to buggy behavior.
- MVPs with the teleport skill have their cast rate of it reduced and the cooldown increased, so much less random teleports.
The focus is on challenging but readable combat, not sudden deaths due to bugs.
Soloing is harder β but more rewarding
Soloing MVPs is no longer trivial, but successful hunts can now be far more rewarding.
- Many MVP drops have been reworked, with most being MVP-exclusive.
- Several items are now slottable, creating exciting long-term goals.
- MVP minions (slaves) have been significantly buffed β in some cases even surpassing their normal counterparts in HP.
(Tip: use the in-game commands listed above to inspect MVPs and their mechanics.)
Anti-cheese mechanics
To prevent portal jumping and abuse:
- When entering an MVP map via portal, teleport, or warp, all song effects, Steel Body, and Fury are removed.
Spawn behavior
- MVPs have a variable respawn time, centered around 15 minutes, keeping hunts dynamic and less predictable.
Happy hunting β and good luck earning your crown. π
π Here are the actual MvP/boss changes without listing every number:
- Ghostring now resummons mob while chasing.
- Angelings mob buffed
- Vocal,Toad,Mastering and Eclipce: Drop chance of super novice gear reduced(2%), OBB drop added (4%), their hp is buffed and their mobs have new friends with them.
- Baphomet - Now heals slowly in chanse, and up to 75% hp in idle.
- Dracula - Hp +30%, Slaves buffed to real monsters, Very slight attack speed buff, Ballista drop rate increased, Ring[1] drop rate increased, Ancient cape drop removed (it is a buffed Dark Lord only drop now)
- Doppelganger - Hp + 35%, Heals himself a bit slower but starts healing earlier, heals up to 70% hp in idle, Lance drop changed to Nile rose[1], Mob buffed, Spiral pierce changed to Bash (hard hitting)
- Dark Lord - Hp +10%, Added a few new slaves.
- Eddga - Hp +90%, now heals slowly in chanse, and up to 75% hp in idle, Slaves buffed to real monsters, mob normalized to the same when spawned as when resummoning, Slight Def/Mdef/movement speed buff, Pipe drop rate reduced.
- Drake - Hp +30%, Very slight buff to movespeed and def, Slaves "fixed" so he always spawn the same type of slaves when spawned and in fight, Corsair drop rate reduced, Haedonggum[2] drop rate increased.
- Garm - Hp +40%, Now Heals himself slowly in chase mode, Now Heals up to 75% of hp in idle, Very slight buff to movespeed and def, Added ranged slaves, Hatii Claw drop rate reduced.
- Golden Thief Bug - Hp +60%, Now Heals himself slowly in chase mode (up to 60% of max hp), Added harder slaves, Golden Gear drop rate reduced slightly.
- Stormy Knight - Hp +25%, Added slightly more challenging (and fun) slaves, Now Heals himself slowly in chase mode, Now Heals himself more in idle mode(up to 75% of max hp).
- Lord of Death - Hp +10%, A bit more slaves, Drop rates increased,Added a new shield drop, Guyak Shield(reworked).
- Maya - Hp +60%, A few more slaves, Slightly increased Mdef and aspd, Chanse to teleport reduced by 50%, and the castdelay time increased.
- Mistress - Hp +25%, Slight increase to atk dmg and speed, Slightly more slaves, but less giant hornets and mob normalized to the same when spawned as when resummoning, Chanse to teleport reduced by 60%, and the castdelay time increased.
- Moonlight Flower - Hp +100%, Slight increase in Def and aspd, Heals slightly earlier, and heals in idle, Cast slightly higher lvl bolts (fire/cold), Spawns anywhere on the map.
- Orc Hero - Hp +10%, Slight aspd increase, Some Orc archers added to the mob, Now Heals himself slowly in chase mode, Now Heals himself more in idle mode(up to 75% of max hp), Spiral pierce changed to Mamonite (hard hitting)
- Orc Lord - Hp +5%, Som High Orcs added to his mob, Now Heals himself slowly in chase mode, Now Heals himself more in idle mode(up to 70% of max hp), Grand Circlet drop rate reduced.
- Osiris - Hp +25%, Slaves buffed and "fixed" so he always spawn the same type of slaves when spawned and in fight.
- Pharao - Hp +25%, Def and Mdef slightly lowered, Added the Heal ability to compansate, Jewel crown drop rate reduced, Solar sword drop replaced with Necklace
- Phreeoni - Hp +60%, Attack, def, Mdef, movement speed and Int slightly increased, Gained skill fire bolt, Slaves buffed, Now heals in chase and idle without needing to be in hide, but still heals much faster in hide, Added new drop, reworked Vidar boots.
- Tao Gunka - Hp +60%, respawn time reduced to 2h, drop rate slightly reduced to compensate, now uses Magnum break, Slight increase in aspd and atk, More slaves, Added a new shield drop, Guyak Shield(reworked).
- Turtle General - Hp +35%, A few more slaves, Slight increase in his weapons drop rates, added OCA and OPB drops, Spawns anywhere on the map.